Friday, April 29, 2011
Best paragraphs of the internet
Labels: cool paragraphs, internets, somebody else
Thursday, April 28, 2011
It's a shame I don't really know this person.
Tuesday, April 26, 2011
I am the lamest person you know.
Saturday, April 23, 2011
The Funale
5. STARLIGHT ZONE

I’ll be honest, I picked this one because I want to hear a version of the song with its original lyrics in the game. But aside from that, this really is one of the most iconic songs from a Sonic game. And who doesn’t love the walking bomb guys?
4. EGGMANLAND

I don’t know about Eggmanland on the 360 or PS3, but on the wii it was ridiculous and fun. The music was great, the visuals were great, and the challenge was even great. Finally, a theme park that doesn't skimp on the molten lava!
3. SKY SANCTUARY ZONE

There’s a lot about Sky Sanctuary that would be perfect for this game: the Mecha Sonic recreating a bunch of the series’s earlier bosses, Eggrobos popping up, the moment at the beginning where Knuckles pulls the bridge across… Okay, maybe that last part wouldn’t quite fit in to Sonic Generations, but let’s not forget that this is a huge temple that’s floating in different pieces in the sky! Also, it crumbles in the end, which could make up for the fact Cosmic Fall won't be in this game...
2. PLANET WISP

This is one I’m not sure we all agree on, but the first time I played on the Wisp Planet in Sonic Colors, I was blown away with how good it looked. I can only imagine Sonic running through the tall flowers and into the industrialized sections of Planet Wisp would look even more spectacular with higher graphical capabilities.
1. STARDUST SPEEDWAY ZONE

This is number one (in case the number 1 didn't get that across already). Stardust Speedway is still one of the most memorable zones to me, I don’t care if most people didn’t own a Sega CD. Well, I mean, I do a little, or else I might’ve picked more than one level from Sonic CD (collision chaos, for instance.) The first two zones of this one are pretty interesting, but at the end is one of my favorite moments in Sonic History. The race against metal sonic in zone 3 is something I’d love to relive in both new 2D and 3D. It’s gotta feature the bad future with the lightning storm, though.
Labels: LISTS, Mecha Sonic, Sonic Generations
Friday, April 22, 2011
Part Four: A New Hope
10. HANG CASTLE/MYSTIC MANSION
I like Sonic Heroes more than most people, but my favorite part of it all had to be Hang Castle and Mystic Mansion. If you didn’t play it, there were always two levels that were part of the same theme, so I figured I was safe combining these two. The gravity tricks from Hang Castle and the illusions from Mystic Mansion would be great to see in Generations.
9. ICE CAP ZONE

Before Sonic 3 came out, I was making my own Sonic 3 on scrap paper around the house/school, and my Sonic 3 had a level with snow in it. I seem to recall it was pretty much the Metropolis Zone from Sonic 2 but it there was snow. Anyway, the real thing turned out to be much better and involve what'd probably regularly be a deadly snowboarding accident. It’s in.
8. FINAL RUSH

Final rush was so great that I used to just go into “find the chao” and run through the level over and over again without even trying to find him. (He was heck of hard to get to anyway.) All of the rails that went through the big space-rings that went woopawoopawoopawoopa and those chaos robots, when combined with the fact that you burned up on reentry if/when you fell, made this level an instant classic.
7. CHEMICAL PLANT ZONE

I can imagine this stage being gorgeous in redesign. In fact, I’m imagining it right now. I might have hated this one as a kid, on account of me drowning so much in it, but for some reason nowadays, I don’t mind it as much as all the other levels I played through so many times when the challenge ramped up after the first level.
6. LOST WORLD

This one is a must. One of the longest Sonic stages I can remember, Lost World has too much to ignore. The stone snake, the wall panels, that tube with the hot blocks that stick out that is hard to describe… I’d be pretty shocked if this one doesn’t show up.
Labels: Chaotix, LISTS, radical boarding, Sonic Generations, Will Mighty show up in Legends?, Yeah he probably won't
Thursday, April 21, 2011
Parth hreeeeee

This level taking place entirely inside of a cave really separates it from most of the earlier Sonic levels. Aside from the atmosphere, I picked this one especially to see how they’d update it.
14. RED MOUNTAIN

Another great moment in Sonic Soundtracks, as well as a fun romp through mountains and volcanoes. The music in the second half and that part where there’s the weird stripe guys in the jail cells inside the volcano is what edges out Twinkle Park for a spot in Generations. Oh and also those dancing skull gravestones.
13. LAUNCH BASE ZONE

Launch base zone was my favorite. Great music that might or might not have been made by Michael Jackson, little traps that summoned robots, and all the fun spinning things were great, and then the second stage added water and pipes in an interesting way. I wouldn’t mind seeing a bit of the area Knuckles ends up in show up as an added treat.
12. SPAGONIA

Spagonia is probably the go-to level for Sonic Unleashed, at least on the Wii. It’s beautiful, the music is great, and I’d love to see an older-school take on it.
11. MUSHROOM HILL ZONE

Being the first place you can play as Knuckles (aside from those multiplayer levels in Sonic 3) is a pretty good reason for inclusion in this game. But so are those great big bouncy mushrooms. And how the level gradually changes color at the end. I’d be happy to see this one make it into the game, but I’m not holding my breath.
Labels: LISTS Sonic Generations, pictures with knuckles in them, that part where you get to ride in Robotnik's hovery thing and Knuckles punches you, the national flag of Spagonia
Wednesday, April 20, 2011
Part two-oo-ooh.
20. WHITE JUNGLE

Yeah, I realize this is another Shadow level. I just like the song so much that I recorded it onto an entire minidisc when I was in high school. Minidiscs are eighty minutes long.
19. METROPOLIS ZONE

Sure the nuts and bolts of this level may take away a bit of the fun after a while, but those spinning, red, mesh pipes you got to run through more than make up for it. The song for this stage was great and giant gears have been a platforming staple ever since.
18. SWEET MOUNTAIN

This is only this low on the list because I think that if any Sonic Colors appear in Sonic Generations, this is a shoo-in. This was the defining level of Sonic Colors. Cheeseburger and cake mountains, giant donuts, running through popcorn and gingerbread men, rainbow jimmy missiles, etc. Spectacular.
17. LAVA REEF 1+2

Lava Reef wins the prize for “biggest difference between acts 1 and 2.” Hopefully it would all make it in there, especially the part where the death egg is hanging down from top…
16. SKY DECK

Sky Deck, once I figured out how to get past the part where different parts of the ship are jettisoned off, really upped the awesome by adding an area where you can move the ship to change which way is up and garbage flies out of the place. A lot of things were happening in this level, and I’d like to see them happen again.
Labels: LISTS, rainbow jimmy missiles, Sonic Generations
Tuesday, April 19, 2011
Top 25 Levels Some Guy Wants to See in Sonic Generations
25. LABYRINTH ZONE

This one is pretty likely to make it in just because it was rehashed so much, stopping by again in Scrap Brain act 3 and let’s not pretend Tidal Tempest in Sonic CD was all that different either. Honestly though, this one probably wouldn’t be on this list if I hadn’t been reminded of its catchy theme music last week.
24. RADICAL HIGHWAY
It was hard to choose between this and Speed Highway from Sonic Adventure, but the only level that’s more likely to get in than this one is Seaside Hill/Ocean Palace from Sonic Heroes. This level is one of the most memorable from Sonic Adventure 2 (despite being one of Shadow’s levels). On the original for Dreamcast it was one of the few chosen for two-player vs, and it’s already showed up again in Mario and Sonic at the ‘lympic Winter Games. I think what really made this level, though, was the wind sounds. And maybe the grinding on bridge cables.
23. OIL OCEAN ZONE

Aside from feeling markedly different in theme than any of the levels that came before it, this level was pretty clever. The first time I fell into the ocean, I wasn’t sure if I’d die or fall below, but I didn’t expect to be able to run and jump for a second on the sludge. Plus the seahorse and octopus robots were pretty cool.
22. CHUN-NAN

The wii version of this was great, and from what I’ve seen the 360/PS3 version was even better. Great variety across the zone, and maybe the most beautiful stage in Unleashed, which is saying something.
21. CARNIVAL NIGHT ZONE

I threw out all the casino-style zones for this one. The reasons? 1. All the spinning carnival things. 2. Balloons. 3. Power outage. 4. The song, of course.
Labels: LISTS, Sonic Generations
Thursday, April 14, 2011
AAAAAH
Saturday, April 09, 2011
Truth moment
Labels: sad truths
Wednesday, April 06, 2011
Visual Aid
Labels: ambien, side effects, things you don't remember come morning
Monday, April 04, 2011
Shaving Pros and Cons
PRO | CON |
eliminate fear of someone sealing my mouth shut by carefully tying my mustache hairs to my beard hairs while I'm sleeping. | increase fear of falling down and breaking chin |
show off cool beard-tan | zits visible again |
won't have to check for flecks after flossing | beard color gives me "redheadcred" |
won't look hairy-guy gross | will look ugly-guy gross |
may give false impression of employability | may be underweight without facial hair |
Friday, April 01, 2011
I hope this isn't just an April Fool's prank...


Labels: Anime, Arakawa Under the Bridge, Grossly misportraying the lives of the homeless, Live-action