Friday, April 22, 2011
Part Four: A New Hope
10. HANG CASTLE/MYSTIC MANSION
I like Sonic Heroes more than most people, but my favorite part of it all had to be Hang Castle and Mystic Mansion. If you didn’t play it, there were always two levels that were part of the same theme, so I figured I was safe combining these two. The gravity tricks from Hang Castle and the illusions from Mystic Mansion would be great to see in Generations.
9. ICE CAP ZONE

Before Sonic 3 came out, I was making my own Sonic 3 on scrap paper around the house/school, and my Sonic 3 had a level with snow in it. I seem to recall it was pretty much the Metropolis Zone from Sonic 2 but it there was snow. Anyway, the real thing turned out to be much better and involve what'd probably regularly be a deadly snowboarding accident. It’s in.
8. FINAL RUSH

Final rush was so great that I used to just go into “find the chao” and run through the level over and over again without even trying to find him. (He was heck of hard to get to anyway.) All of the rails that went through the big space-rings that went woopawoopawoopawoopa and those chaos robots, when combined with the fact that you burned up on reentry if/when you fell, made this level an instant classic.
7. CHEMICAL PLANT ZONE

I can imagine this stage being gorgeous in redesign. In fact, I’m imagining it right now. I might have hated this one as a kid, on account of me drowning so much in it, but for some reason nowadays, I don’t mind it as much as all the other levels I played through so many times when the challenge ramped up after the first level.
6. LOST WORLD

This one is a must. One of the longest Sonic stages I can remember, Lost World has too much to ignore. The stone snake, the wall panels, that tube with the hot blocks that stick out that is hard to describe… I’d be pretty shocked if this one doesn’t show up.
Labels: Chaotix, LISTS, radical boarding, Sonic Generations, Will Mighty show up in Legends?, Yeah he probably won't