Tuesday, April 19, 2011
Top 25 Levels Some Guy Wants to See in Sonic Generations
25. LABYRINTH ZONE

This one is pretty likely to make it in just because it was rehashed so much, stopping by again in Scrap Brain act 3 and let’s not pretend Tidal Tempest in Sonic CD was all that different either. Honestly though, this one probably wouldn’t be on this list if I hadn’t been reminded of its catchy theme music last week.
24. RADICAL HIGHWAY
It was hard to choose between this and Speed Highway from Sonic Adventure, but the only level that’s more likely to get in than this one is Seaside Hill/Ocean Palace from Sonic Heroes. This level is one of the most memorable from Sonic Adventure 2 (despite being one of Shadow’s levels). On the original for Dreamcast it was one of the few chosen for two-player vs, and it’s already showed up again in Mario and Sonic at the ‘lympic Winter Games. I think what really made this level, though, was the wind sounds. And maybe the grinding on bridge cables.
23. OIL OCEAN ZONE

Aside from feeling markedly different in theme than any of the levels that came before it, this level was pretty clever. The first time I fell into the ocean, I wasn’t sure if I’d die or fall below, but I didn’t expect to be able to run and jump for a second on the sludge. Plus the seahorse and octopus robots were pretty cool.
22. CHUN-NAN

The wii version of this was great, and from what I’ve seen the 360/PS3 version was even better. Great variety across the zone, and maybe the most beautiful stage in Unleashed, which is saying something.
21. CARNIVAL NIGHT ZONE

I threw out all the casino-style zones for this one. The reasons? 1. All the spinning carnival things. 2. Balloons. 3. Power outage. 4. The song, of course.
Labels: LISTS, Sonic Generations